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Posts Tagged ‘Video games’

Columbus has a lot to be proud about.  It’s the state capital, it’s the home to one of the nation’s largest, and finest, universities as well as a number of Fortune 500 companies, and it is one of the few growing cities in the Midwest.  Now we can also proudly say that we are home to a kid who played video games for at least four straight days and had to be hospitalized for dehydration as a result.

What a tribute to the family values, careful parenting, and common sense that have made our city such a fine place to live!  Fifteen-year-old Tyler Rigby locked himself into his room for four days to engage in a Modern Warfare 3 marathon, leaving his room only to use the bathroom and eat.  Eventually he left his room and collapsed due to dehydration.  His mother — who apparently didn’t do anything to stop Tyler’s ludicrous video game marathon — said she was worried he was going to die.  Fortunately, he’s been filled with fluids and is expected to be okay.

Yes, it’s a proud day for Columbus, and for attentive parents everywhere.

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Just when you think we’ve reached the nadir in the arc of human social development, you read a story about “toilet gaming” — and you realize there are entirely new depths waiting to be plumbed by modern homo sapiens.

You read it right:  “toilet gaming.”  Or, to be precise, urinal gaming.  Apparently modern men simply can’t abide the 50 seconds or so of down time that usually accompanies the basic human function of bladder evacuation.  It’s just so damn tedious, standing there on the sticky floor of a public restroom, staring at the wall a few inches ahead while you answer nature’s call!  So, some enterprising British business has developed devices that allow the bored urinal user to play a video game that uses urine flow as a kind of hands-free joystick.  A good aim at inner urinal sensors that hits various targets allows you to get a top score in a skiing game or to correctly answer trivia questions, and your score shows up on a video screen directly ahead.  The developers think they’ll be able to sell advertising — presumably, for beer — on part of the video screen.

Have we really reached the point where men can’t even relieve themselves without playing a video game?  Can’t public restrooms just be devoted exclusively to their intended purpose?  I don’t know about you, but I don’t want the guy using the next urinal over to be focused on directing the stream in order to score well on a video game rather than paying careful attention to successful and prompt completion of the task at hand.

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Inscrutable

The BBC reports that some Japanese guy has married his “virtual bride,” a character in a video game.  It’s one of those stories that makes you wonder if it is a hoax.

The story about “Sal 9000″ (as the guy supposedly likes to be called) is weird, but the really amazing information in the story is that many Japanese guys play a “dating” video game called “Love Plus.”  What, no shooting of zombies or terrorists?

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Those of us who are old enough to have grown up with a black and white television sets often struggle to keep up with the latest cultural and social developments in the modern world. Particularly when the kids move out, and we aren’t given daily exposure to the latest fad or entertainment device, we tend to lose touch.

I therefore found this story about the unprecedented success of Call of Duty: Modern Warfare 2 both interesting and surprising. I had no idea that video games were selling for more than $70 a pop, or that a game could sell 4.7 million copies on the day of its release, generating about $300 million in sales revenue. These kinds of figures show that video games are a heavyweight form of entertainment that competes with movies, television, and other popular media. They’ve come a long way from the days of Pong and Ms. Pac Man, and even a long way since the kids used to play Super Mario Cart on their Nintendo.

What does it all mean, when younger people spend so much time playing games that involve blasting zombies or gunning down members of an invading army, sitting alone in a room and communicating with other players via the internet? Does it mean that people are becoming more insular, or does it mean that people are just finding different ways of communicating that allows them to share a common experience with someone hundreds of miles away? I don’t know the answer to such questions, but I think they should be considered — and in any case, the fact of the change in how people spend their time is worthy of note.

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